Any Character can play in water, but the Swimming Skill gives the character the ability to swim and keep his/her head above water while in non-metal armor. A character using his/her Swimming Skill can swim for his/her Health in minutes before having to rest and half of his/her Health while in non-metal armor. If a critical miss is made, the character will have to make a Health CST to keep his/her head above water. If the Health CST is a failure then the character is subject to drowning. If the character is wearing metal or very rigid armor then the character will have to make a successful Swimming roll every 10 feet of distance traveled. The effects of swimming in Detailed Action time is listed in the movement while in Detailed Action time section. Any combat skills used while swimming are averaged with the swimming skill.