Flexible Weapons (Frontal)T | Dft+Str+Comb |
3 |
This skill governs the use of flexible and jointed weapons. Some of these weapons are capable of special forms of attack called Entanglement. It must be stated before the attack is resolved which form of attack is to occur.In all cases an Entanglement attack may also do some subdual damage. The user of the weapon makes his/her Effect Die roll in the usual fashion but the effects of the armor on the location struck are affected by its Format. R format armor will stop all of the damage; SR type will reduce the damage by its normal Armor Value; and all other formats will reduce the damage by one-half their normal values rounded to the nearest whole number.Some of the effects of an Entanglement attack are dependent on the location struck. The Effect Number of the successful attack is cross-indexed with the location on the chart below to get the special result of the Entanglement attack. A Critical hit will add 10 to the Effect Number.Once the flexible weapon user has gotten an Entanglement effect, he/she may attempt to maintain his/her hold on the target. This requires a matching of Deftness Effect Group Die rolls. If the users result is higher he maintains the hold, if the Targets result is higher, the attacker must attempt to get a new grip for his next Action or do something else. If a hold is maintained the target is limited to 1 meter of movement for each Action. The user will roll his/her base BCS to determine the Effect Number to be use for the results of this attack.A target may break a hold by attacking the weapon to destroy it (treat the weapon as having the users Overall Defense Ability); making a Strength Ability Saving Throw with a free hand to rip the weapon free; or incapacitating or killing the user.
Entanglement Effect Chart
Effect Number |
Head &
Neck |
Torso* |
Leg |
Arm** |
0-1 |
Distraction |
No Effect |
Distraction |
Distraction |
2-3 |
Multiple |
Distraction |
Action Aborted |
Action Aborted |
4-6 |
As 2-3 |
Multiple |
Dazed |
Dazed |
7-9 |
As 2-3 |
As 4-6 |
Knocked Over |
Stunned |
10+ |
Stunned |
As 4-6 |
As 7-9 |
As 7-9 |
* In order to achieve an effect against one of these Locations the flexible weapon must be at least of Long Length. When such a weapon hits one of these Locations, the Attacker and the Defender should compare Deftness Group Effect Die rolls. If the attackers roll is higher, then he/she gets to make a second BCS roll. The second BCS roll will be subject to all the modifications of the initial BCS roll. If he/she is successful with the second BCS roll then the character has entangled an arm as well. If the second roll is a critical hit, then both arms are entangled.
**A character who suffers a hit of this type and is using a missile weapon, will lose any bonuses due to stance and all shots are considered Hip Fire.
Distraction | The character suffers a 1
to all BCS Rolls for a Combat Turn. |
Multiple Distraction | The character suffers the
attackers Deftness Group in negatives to all BCS rolls for a Combat Turn. |
Check for Daze | The Victim will compare his/her
Health Group Effect Die roll to the Attackers Strength Group Effect Die roll. If the
Victims roll is higher then the character is not dazed, but he/she does suffer the
distractions. |
Dazed | This result is the same as the
Critical Effect of Dazed. |
Stunned | This result is the same as the
Critical Effect Stunned, except the character functions normally the next Combat Turn. |
Abort Action | With this result the Target must
abort any and all actions not resolved on the same action as the entanglement. |
Knocked Over | With this result the Target is
taken off his/her feet and is subject to the subject of the rules on falling. |
Knocked Over Plus Fall | With this result the Target is
taken off his/her feet and is subject to the subject of the rules on falling. At least the
Target will be Dazed. |
Check for Knock Over | The Target and the Attacker compare Strength Group Effect Die rolls. If the Attackers result is higher then the Target is Knocked Over and is subject to the rules of falling. |