Blowguns (Frontal)T,E | HLH+Wt+Comb |
3 |
A blowgun is a delivery system for darts carrying some kind of drug. Darts damage is calculated for penetration purposes only. Darts will never damage shields. The Effect die for determining the penetration is based on the users Health Group. The die result is multiplied by the WDM of the dart. If the result is greater than or equal to the Armor Value on the Location hit, the substance of the dart will be introduced to the targets system.
Range Modifications:
Distance
Eff.
HLH GROUP
Category
in Meters
BCS Mod.
for Effect Die
Point Blank | 2 meters | +1 |
+1 |
Effective | HLH CST | +0 |
+0 |
Long | HLH AST | -1 |
-1 |
Maximum | HLH | -3 |
-2 |
If a character's Effective Range is less that 2 meters, 2 meters becomes his/her Effective Range and the calculated value becomes his/her Point Blank Range.
Modifications Due to Darts:
In Use: BCS Mod. WDM
Improvised | -2 | 0.8 |
Fire Hardened Wood | -1 | 1.0 |
Metal | +0 | 1.3 |
Modifications Due to Wind:
Light | -1 |
Moderate | -3 |
Strong | -6 |
Gusty | Doubled Strength Value of Wind |